LTS Annual Report 2023

PAGE 7 ANNUAL REPORT 2022–2023 250 class meetings hosted in the DMS 309 DMS lab hours and instruction time 1,753 pieces of equipment loaned Instructional Technology and Design • The IT Team researched a variety of new teaching and learning tools, resulting in the selection of four new tools for campus use: Poll Everywhere, a student response and engagement app, Gradescope, an AI-assisted grading and feedback tool, and accessibility checking tools Grackle and Brickfield. • In conjunction with the creation of the Student Developer Lab, the team now provides access to and instruction on the use of Uptale, a web-based authoring platform for creating custom immersive and interactive learning experiences. • The team also conducted a Learning Management System (LMS) benchmarking project to evaluate and compare the major LMS applications in use at colleges and universities – Moodle, Canvas, and Brightspace – in order to inform deci sions around the LMS environment at Lehigh. This project included a pilot with 10 faculty members using Moodle 4.1 during summer 2023. Faculty feedback will assist the team as they develop training and documentation for the rollout of this new version of Course Site in Spring 2024. - • Instructional technologists led training sessions on Course Site and other teaching tools throughout the year for spe cific audiences including new first year English professors, College of Education faculty teaching in a hybrid environ ment, new COE adjunct faculty, participants in the RCEAS Rossin Teaching Fellows program, and teaching assistants new to the university. - - • Throughout the year the team met with faculty during online drop-in sessions for informal 1:1 consultations on their teach ing on topics such as course design, use of Course Site for student assignments and assessments, and the use of team-supported applications to support student learning. - • The Instructional Technology and Learning Space Technology and Design teams provided training in the Business Innovation Building to help College of Business faculty think about using the newly installed classroom tech nology to create engaging and interactive learning environ ments for students. - - Visualization Lab • For Collaborative Online International Learning (COIL): VR exploration of empathy building apps, workshop training in Uptale, peer exploration of student-created immersive experiences in VR • Creative Inquiry project student group: Testing and explo ration in VR headsets of 3D rendered campus spaces using Matterport camera - • Mike O'Neill (ESLP 004): Building custom immersive learning experiences using 360 video and imagery with Uptale; exploration of peer experiences in VR headsets • Brett Reed, Men's Basketball head coach: Using Data Visualization iWall to present data driven content and game film to prospective recruits • Shan Li (POPH 395/495): Exploration of VR based health science tools including surgical simulations, medical training tutorials, and 3D anatomy platforms • Limei Shan (CHIN 003): Building custom immersive learning experiences using 360 video and AI voice analysis with Uptale; exploration of various VR language learning plat forms as well as custom interactive learning experiences in both 3D and 2D - • Teresa Cusumano (StepUp program): Connecting classroom reading on Anne Frank with VR exploration of Anne Frank House VR • Scott Garrigan (TLT 475): Introductory VR exploration of several interactive VR titles • Numerous lab consultations with faculty interested in explor ing class options utilizing XR for the fall semester and forward - Writing Across the Curriculum Our Writing Across the Curriculum program trained 30 new Technology, Research, and Communications Fellows as part of the 83-strong TRAC Writing Fellows program in supporting 42 courses in the spring and fall, including 6 large courses (Fall: BUS 003, ENGR 005; Spring: BUS 003, BIOS 041, BIOS 042, CSE 252) and held approximately 4,000 individual and group writing consultations.

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